I generally don’t mind grinding I actually quite enjoy the occasional battle-binge in order to power up my crew, but I felt this game initially took it a bit too far. One of my biggest gripes about the original release was how much grinding was necessary, especially early on. The wait is finally over and, at last, Battle Chasers: Nightwar has arrived on the Switch… and it is glorious. Fans waited eagerly month after month slipped away without the announcement of a Switch release date, like evenings spent by the fireside at the Harm’s Way Inn. While I was excited to sing the praises of the Battle Chasers: Nightwar PC release in October of last year, I did so while harboring a no small bit of disappointment that the Switch release was beyond my grasp. It’s no secret that I’m a big fan of Battle Chasers, both in game and comic form. Gaming Trend reviewed Battle Chasers: Nightwar. Battlechasers presents some of the best comic book style art I've seen in a computer game. Since World of Warcraft we've seen a lot of comic style art, but few games actually seem to even come close to the quality of artwork of a modern comic book or graphic novel. The game's cut scenes also look like frames of a comic book. Even after you've seen Gully's quakefist or Red Monika's assassination attacks 100 times, they still look good. Also the animations are dramatic and memorable. Story segments are presented in scenes that actually look like they could come from the pages of comic book, and both the character models and monsters are skillfully brought to life. The characters run across beautifully hand painted backgrounds. Whether one finds the comic book style appealing or not, its well executed. I've never been one to put all too much value on presentation, but Battle Chasers really stands out here. And even though the game has procedural dungeons, crafting, and random loot, it is in many ways a nostalgic game. Battle Chasers disposes of the anime style art and child like characters of Japanese RPGsin favor of a hand drawn and painted comic book style which appeals to players like me, who play JRPGsdespite their art direction. Since JRPGsand comics are character driven, it seems at first glance to be a good fit. Also damage of it reduced slightly.įixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.Forgottenlor checks out Battle Chasers: Nightwar to find out if the beautiful animated game is also a beautiful game.īattle Chasers: Nightwar is an interesting marriage of an obscure fantasy comic book with the sort of gameplay one sees in early Final Fantasy games. Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. We found him and forced him back in your party if he wasn't unlocked for you. The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.įixed a bug in which Alumon would actually NOT join the party. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.Įnchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.įix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck Increased gold acquired from creatures, chests, boxes/crates. Smoothed XP curve for mid to late game to require less replay of dungeons to level up The name/description for the items required for Gully's Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery) Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat If they didn't unlock for you, you should see them unlocked with this patch now. We figured actually seeing accurate numbers was a good idea. Vendors became a little less greedy and you can sell items to vendors for slightly more.įishing comparison display is fixed. The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
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